Unity Object Pooling Benchmark — high-performance stress-test prototype

Compare Naive Instantiation against optimized Object Pooling with over 3,500 active objects in real-time.



⚠️ Important:

  • WebGL Limitation (Demo Only) — This web version is for demonstration purposes only. Due to platform-specific characteristics of WebAssembly and browser environment execution, FPS metrics here are inaccurate, and GC memory allocation behavior is distorted.
  • Windows Dev Build (Full Benchmark) — To view accurate FPS performance data and properly analyze garbage collection, please run the Windows Development Build. It delivers correct frame-rate statistics and allows you to attach the Unity Profiler to monitor and compare actual memory allocations in real-time.

🎮Controls:

  • Change Mode Button — Instantly toggle between Naive (Instantiate/Destroy) and Pool execution paths.
  • Auto-Aim & Auto-Shoot — Turret automatically targets and streams bullets at incoming geometric entities.
Updated 14 hours ago
Published 2 days ago
StatusPrototype
CategoryOther
PlatformsHTML5, Windows
AuthorRAY RID
Tags3D, benchmark, pooling
ContentNo generative AI was used

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Windows-Dev_Build 61 MB

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